Team
       

        Yuan Fang
        Jingyuan Li
       Chengbo Xing



Type

Game Design
UI/UX Design
VR Design 

    Tools/Software

    Unity

        Duration

       4 weeks
      Fall 2022











DREAM DELIVERY


Courier needs to complete training in order to get qualified to deliver dreams in three locations, from easy medium to hard levels. Using controllers to grab materials and using strategy to place objects to build road. Explore, think, and interact.








Check Full game experience here: 











Key insights from the 1st round user test



Feeling Dizzy

“I am feeling dizzy exploring the whole experience, from grabbing material to packing it and going through three islands to complete the game. It is overwhelming for me.”
How to use Controller

“How to build road again?” “How to select building materials again?” “Which button is for grabbing?”


Where am I?

“Do I jump into the second platform?”



Design Solution 

Feeling Dizzy: 
- splitting experience into multiple levels (easy, medium, hard)

How to use Controller:
- adding a tutorial to practise

Where am I?
- Adding a circle to indicate the location of player





User Journey(2nd Version) 




Game Levels and Stories







2nd round of user testing


I learned how to design UI panels in a 3d world, especially for game design, and how to design a smooth and clear game flow that allows users to know what and how to follow the story.

I think about both ergonomics and hedonomics when I design UI in VR.






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